
We just didn't get a chance to do it.” Crew Ĭonfirmed crew members include John Stafford, the lead designer of the game, as well as Molly Denmark and Cory Allemeier, two of the artists. would be a great, epic way to end the trilogy. Part of that environment would tell a story about that. With the Jedi Order in ruin, the Republic’s only hope is a lone Jedi struggling to reconnect with the Force. “So the places you travel to how they left their stamp on that world, or that solar system, or whatever collection of moons. Five years after the events from the award winning Star Wars® Knights of the Old Republic, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. These would have a level of power that was considerable, but at the same time you'd be able to dig more into their psychologies, and their personalities, their history, and even how they dealt with the player, how they talk with the player, the different powers they cultivated and developed, and for some of them like – they're the ancients, so they're not just ruling a solar system, swathes of the galaxy. Due to the game being canceled, all story, events, characters and places that were scheduled to appear in this game are considered to be non-canon unless they appeared in prior media.Īccording to Chris Avellone, the creative team behind the first two games always intended to make a trilogy: “The third game involved you, as a player character, following where Revan went and then taking the battle to the really ancient Sith lords who are far more terrifying than the Darths that show up. In Rogue Leaders: The Story of LucasArts, a 2008 reference book by Rob Smith covering the history of LucasArts, nothing is told of the plot of the game except that one of the characters in the game was a female named " Naresha." Artwork of an unknown female character is also featured in the book.
